![]() ![]() Sims with the 'Good' trait can do little other than send donations to charity. The traits system is rarely used, sometimes effecting character idle actions, desires, and certain interaction, but the developers constantly made oversites in preparing the traits.įor example, a technophobe hates it when a television is on, but he's more than happy to use a smart phone or listen to an electronic radio. There's very little love or detail to any one aspect of the game, and like many open world games, its variety, more often than not, means a host of bugs, glitches, and limited fix patches (if any). The Sims 3 functions less like a game or an art studio (making screenshots and stories was much easier in TS2), TS3 behaves like an open world sandbox simulator. I believe this was previously done with a motives system, which has been carried over to The Sims 3. I'd have to grade on the curve of its predecessor, The Sims 2, quite a bit here, as The Sims 3 was an arbitrary reinvention while The Sims 2 still had some years left in it.
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